Age of Wonders 4 Database
Units
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Empires & Ashes
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Rise from Ruin
Secrets of the Archmages
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Skill List
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Abilities
Active Abilities
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Build List
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Hero Equipment
Reset
Head of the Headless Horseman
Tier IV
miscellaneous
Terrifying Aura
At the end of this unit's turn, adjacent enemy units lose -5
Morale
.
Doesn't work on units with this ability.
Summon Rose Knight
Always hits
1
Full Action
Summons a
Rose Knight
.
This summon lasts for 3
Turns.
Summoning
Notes:
Cannot be used when within an enemy Zone of Control.
Can only be used once per battle.
Amulet of Vitality
Tier I
miscellaneous
Grants +10 maximum
Hit Points
.
Ankh of the Phoenix
Tier III
miscellaneous
Fiery Rebirth
When killed, this unit will revive with 40% of its total
Hit Points
:
After 1
Combat
Turn and then deal 15
Fire Damage
to adjacent enemy units.
If side is victorious in battle.
Can only be triggered once per battle.
Assassin's Dagger
Tier II
miscellaneous
Assassin's Strike
100%
1
25
Single Action
Single Melee Strike.
Melee
Base
Single Shot
Notes:
Cooldown: 2
Astral Heart
Tier III
miscellaneous
Astral Membrane
Melee range attackers have a base 30% chance of becoming Stunned for 1
Turn.
Belt of the Berserker
Tier III
miscellaneous
Belt of the Berserker
When this unit's total
Hit Points
reach 30% or lower, grants this unit:
3 Strengthened for 3
Turns
.
Berserk for 1
Turn
.
Steadfast for 1
Turn
.
Book of Siegecraft
Tier III
miscellaneous
Book of Siegecraft
Grants Siege Breaker to all units in the army.
Cloud in a Bottle
Tier I
miscellaneous
Cloud in a Bottle
Always hits
1
Free Action
In a 3-hex cone, pushes back all units 1 hexes and inflicts Wet.
Debuff
Notes:
Cooldown: 2
Cryptblade
Tier IV
miscellaneous
Cryptblade
100%
1
22
Free Action
Single Melee Strike.
Melee
Single Shot
Notes:
Cooldown: 2
Spider Monarch's Leg
Tier IV
miscellaneous
Grants:
Ability to Summon a Tier IV spider.
+5
Blight Protection
.
A base 30% chance of inflicting Poisoned with all base attacks.
Summon Spider Monarch
Always hits
1
Full Action
Summons a random Tier IV Spider.
This summon lasts for 3
Turns.
Summoning
Notes:
Can only be used once per battle.
Gloomwatch Beacon
Tier III
miscellaneous
Units in the army led by a hero with this item equipped gain Umbral Malady Immunity and Farsight while in
Gloom
terrain.
Halo of Nekron
Tier IV
miscellaneous
Halo of Nekron
At the start of each
Turn, grants a base 90% chance of inflicting Weakened on each adjacent enemy, and makes this unit become Strengthened.
Horn of Plenty
Tier I
miscellaneous
All units in the army heal 5
Hit Points
every
World Map
Turn
.
Immortality Stone
Tier IV
miscellaneous
Locket of Channeling
Tier II
miscellaneous
Locket of Channeling
Grants +10
Combat Casting Points
at the start of battle.
These are lost at the end of battle.
Ventus Veritas
Tier III
miscellaneous
Song of Revelry
Always hits
0
Single Action
This unit and adjacent friendly units gain:
3 Rally.
2 Regeneration.
Support
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 2
Orb of Seeing
Tier I
miscellaneous
Grants +3
Vision Range
and
Sensing Range
.
Spider Hatchling Bell
Tier II
miscellaneous
Spider Egg
Always hits
1
Full Action
Summons a random Tier I Spider.
This summon lasts for 3
Turns.
Summoning
Notes:
Can only be used once per battle.
Spider Leg
Tier III
miscellaneous
Summon Spider
Always hits
1
Full Action
Summons a random Tier II Spider.
This summon lasts for 3
Turns.
Summoning
Notes:
Can only be used once per battle.
Swindler's Luck
Tier IV
miscellaneous
Grants a +15%
Critical Hit Chance
.
Wand of Blizzards
Tier II
miscellaneous
Hindering Blizzard
Always hits
6
24
Full Action
Units in a 1-hex radius sustain damage.
Magic
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 1
Wand of Domination
Tier IV
miscellaneous
Domination
Always hits
4
Single Action
Grants a base 90% chance of inflicting Dominated on target enemy until the end of battle.
Magic
Notes:
Can only be used once per battle.
Wand of Fire Breath
Tier III
miscellaneous
Fire Breath
Always hits
1
36
Single Action
Deal damage to all units in a 3-hex cone.
Magic
Notes:
Can only be used once per battle.
Wand of Healing
Tier I
miscellaneous
Heal
Always hits
4
Single Action
Heals target friendly unit 30
Temporary Hit Points
.
Support
Notes:
Can only be used once per battle.
Wand of Inversion
Tier II
miscellaneous
Inversion
Always hits
4
Single Action
Removes all
Negative Status Effects
from the target ally and grants a random
Positive Status Effect
for each negative effect removed.
Support
Notes:
Cooldown: 1
Wand of Lightning Strike
Tier II
miscellaneous
Lightning Strike
Always hits
3
20
Single Action
Deals damage in a 3-hex line.
Magic
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 3
Magic Missile Wand
Tier II
miscellaneous
Magic Missile
Always hits
6
20
Single Action
Fires a magic bolt at the target that cannot miss.
Magic
Single Shot
Notes:
Cannot be used when within an enemy Zone of Control.
Cooldown: 2
Wand of Mass Healing
Tier III
miscellaneous
Mass Heal
Always hits
4
Single Action
Heals target friendly units in a 1-hex radius 30
Temporary Hit Points
.
Support
Notes:
Can only be used once per battle.
Wand of Poison Darts
Tier I
miscellaneous
Poison Darts
90%
4
20
Single Action
Single magical attack at target unit.
Magic
Single Shot
Notes:
Affected by Line of Sight rules.
Cannot be used when within an enemy Zone of Control.
Cooldown: 2
Wand of Polymorph
Tier III
miscellaneous
Polymorph
Always hits
4
Single Action
Target non-
Hero
enemy has a base 90% chance to transform into a Tier I animal for 3
Turns
.
Notes:
Can only be used once per battle.
Wand of Provocation
Tier II
miscellaneous
Provoke
Always hits
2
Single Action
Grants a 90% chance of inflicting Taunted on target enemy for 2
Turns
.
Notes:
Cooldown: 2
Wand of the Rising Undead
Tier II
miscellaneous
Raise Undead
Always hits
4
Full Action
Target:
Friendly Undead corpse is revived with 60% of its total
Hit Points
.
Non-Undead corpse is raised as a
Zombie
.
Support
Notes:
Cannot be used when within an enemy Zone of Control.
Can only be used once per battle.
Wand of Resurrection
Tier IV
miscellaneous
Resurrection
Always hits
4
Single Action
Brings target allied unit back to life with 75% of its total
Hit Points
.
Support
Notes:
Can only be used once per battle.