Tier II - Harness the powers of the wind to gain boosts of speed and disrupt enemies.
"High above the petty machinations of mortals lies the domain of the sky. Here, the winds flow wild and free, unfettered by the land below, uncaring, powerful. Those who manage to bend these winds to their will harness a truly powerful and liberating force. Foes are swept away, plucked from safety, and allies are buoyed, bolstered beyond their land-bound capabilities." - Tempest, Master of Storms
Initial Bonus
Ascension: Earthshaker
+5+5
Summon Wind Rager
Cost: 100100
Summon Spell
Summon a Wind Rager, a fast and disruptive Magic Fighter Unit
Favorable Winds
Cost: 8080
Friendly Army Spell
Target friendly army regains all their Movement points if they are on water. Half if they are on land.A unit cannot benefit from this spell more than once per turn.