Tier III - Inflict and exploit the Immobilized status effect and strike fear into your enemies.
"My wither weaver spider spins a deadly trap
Waits for her prey and strikes a sudden rap
Puppet out her victim and ponder out the gain
And wither weaver spider spins her schemes again." - Onoka, the Queen of Whispers
Initial Bonus
Spider's Nest
Ascension: Living Spider Nest
+5+5
Spider's Embrace
Cost: 600600
Major Race Transformation
Target race weaves themselves with spiders gaining:
The Spider unit type.
Fast Movement
Base attacks gain a base 30% chance of inflicting Immobilized for 1 Turn. Increased for Single Shots.
Mounted units lose their mounts.Heroes lose their Mount and Leg equipment slots.
Conjure Weaver Spiders
Cost: 4530
Combat Summon Spell
Conjure 2 Weaver Spiders on target and adjacent hex.This summon lasts for 3 Turns.Cannot be used in Water battles.
Dreadful Bind
Cost: 8035
Debuff Spell
Units in a 2-hex radius:
Have a base 90% chance of becoming Immobilized for 1 Turn.
Gain 2 Remorse for 3 Turns.
Dread Hunters
Cost: 120120
Unit Enchantment
Enchanted units:
Gain Demoralizer
Attacks deal +20% damage against Immobilized or Frozen targets.
Affected Unit Types:
Animal
Spider
Spider's Nest
Province Improvement
Requirement:
Must be built on an annexed Province.Requires City Tier II.