Tier IV - Summon Celestial allies and ascend your units to the ranks of the Archons.
"Rejoice! For the Archons descend from the heavens once again. The day of reckoning has arrived, and you stand exalted with Titans and Angels. Herald their arrival, witness how their wrath wreaks havoc on the wicked and their blessings bestow grace upon the blameless. You, righteous one, fear death no moreāfor ascension is attained through sacrifice." - Cantariel of Gilrad, Herald of Glory
Initial Bonus
Archon Gate
Ascension: Guardian Angel
+5+5
Holy Aura
Cost: 140140
Unit Enchantment
Grants enchanted units:
Holy Aura, granting status protection to adjacent friendly units and damaging adjacent enemies.
Affected Unit Types:
Shield Unit
Polearm Unit
Shock Unit
Fighter Unit
Skirmisher Unit
Magic Fighter Unit
Celestial Guardians
Cost: 200200
Friendly Army Spell
Target leader of an army gains Celestial Guardians for 1 World Map Turn, conjuring 2 Tier III Archon units at the start of combat for the duration.
Ascended Rebirth
Cost: 10040
Buff Spell
Target dead non-Hero and non-Celestial unit:
Revives as a Vigil under the caster's control until the end of combat.
On revive, all friendly units in a 2-hex radius are healed for 20 Temporary Hit Points.