Tier I - Walk beside the Animals of nature. Specialize in summoning and buffing Animals and become stronger when standing next to them.
"It is the beasts that shall inherit the world. Their paws will tread on our graves long after their fangs have ground our bones to dust. Call upon their might, if you dare. Command their ferocity and nourish it, so that you may reap the benefits of this primal power." - Serena, Elven Wizard of Life
Initial Bonus
Wildlife Sanctuary
Ascension: Hunter
+5+5
Call of the Wild
Cost: 1520
Buff Spell
Friendly Animal and Cavalry units in a 1-hex radius gain:
2 Bolstered Defense
2 Strengthened
Call Wild Animal
Cost: 6060
Summon Spell
Choose a Tier I or Tier II Animal unit to add to your army.
The available Animals depend on the type of terrain the spell is cast on.
Animal Kinship
Cost: 150150
Minor Race Transformation
Makes the target race more bestial and connected to animals. When adjacent to a friendly Animal, both units are granted:
+10% damage
+10% Critical Hit Chance
Mark as Prey
Cost: 510
Debuff Spell
Target enemy:
Becomes Distracted.
Suffers 3 Sundered Defense.
Wildlife Sanctuary
Province Improvement
Requirement:
Must be built on an annexed Province.Requires City Tier II.