Age of Wonders 4 Database
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Architect
This research is available to Rulers with the
Architect
culture. They empower and adapt to their Affinity.
Initial Bonus
Monument I: Foundation
Affinity Effigies
Monument II: Sanctum (Shadow)
Monument II: Sanctum (Nature)
Monument II: Sanctum (Materium)
Monument II: Sanctum (Astral)
Monument II: Sanctum (Chaos)
Monument II: Sanctum (Order)
Monument III: Zenith (Shadow)
Monument III: Zenith (Nature)
Monument III: Zenith (Materium)
Monument III: Zenith (Astral)
Monument III: Zenith (Chaos)
Monument III: Zenith (Order)
Monument IV: Apex (Shadow)
Monument IV: Apex (Nature)
Monument IV: Apex (Materium)
Monument IV: Apex (Astral)
Monument IV: Apex (Chaos)
Monument IV: Apex (Order)
Resilient Incarnation
Cost: 10
15
Buff Spell
Friendly units in a 1-hex radius for 1
Turn gain:
+1
Defense
, +1
Resistance
.
An additional +1
Defense
, +1
Resistance
per stack of Affinity Incarnate.
Conjure Elemental (Astral)
Cost: 20
25
Combat Summon Spell
Summon a Tier 1 Lesser Spirit based on your Empire's dominant
Affinity
:
Lesser Storm Spirit
This summon lasts for 3
Turns.
Conjure Elemental (Materium)
Cost: 20
25
Combat Summon Spell
Summon a Tier 1 Lesser Spirit based on your Empire's dominant
Affinity
:
Lesser Stone Spirit
This summon lasts for 3
Turns.
Conjure Elemental (Nature)
Cost: 20
25
Combat Summon Spell
Summon a Tier 1 Lesser Spirit based on your Empire's dominant
Affinity
:
Lesser Tide Spirit
This summon lasts for 3
Turns.
Conjure Elemental (Shadow)
Cost: 20
25
Combat Summon Spell
Summon a Tier 1 Lesser Spirit based on your Empire's dominant
Affinity
:
Lesser Snow Spirit
This summon lasts for 3
Turns.
Conjure Elemental (Order)
Cost: 20
25
Combat Summon Spell
Summon a Tier 1 Lesser Spirit based on your Empire's dominant
Affinity
:
Lesser Light Spirit
This summon lasts for 3
Turns.
Conjure Elemental (Chaos)
Cost: 20
25
Combat Summon Spell
Summon a Tier 1 Lesser Spirit based on your Empire's dominant
Affinity
:
Lesser Magma Spirit
This summon lasts for 3
Turns.
Incarnate Mark
Cost: 90
90
Unit Enchantment
Grants non-Architect units:
Affinity Incarnate.
Affected Unit Types:
Shield Unit
Ranged Unit
Polearm Unit
Support Unit
Shock Unit
Battle Mage Unit
Mythic Unit
Fighter Unit
Skirmisher Unit
Magic Fighter Unit
Monument I: Foundation
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
Architect units gain +1 Affinity Incarnate.
+10
City Stability.
Gain +1 of the chosen
Affinity
.
Counts as a
Conduit
.
This monument can be further improved towards the chosen
Affinity
once built.
Your Empire may only gain up to 4 Affinity Incarnate from
Monuments
.
Affinity Effigies
Province Improvement
Description:
Effigies for the Monument, granting this city:
+20
Food
income.
+10
Gold
income.
+10
Mana
income.
This structure can be built multiple times, its cost increasing each time.
Monument II: Sanctum (Shadow)
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
Upgrades the Monument:
Architect units gain +2 Affinity Incarnate.
+20
City Stability.
+2
Shadow Affinity
.
Counts as a
Conduit
.
Your Empire may only gain up to 4 Affinity Incarnate from
Monuments
.
Monument II: Sanctum (Nature)
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
Upgrades the Monument:
Architect units gain +2 Affinity Incarnate.
+20
City Stability.
+2
Nature Affinity
.
Counts as a
Conduit
.
Your Empire may only gain up to 4 Affinity Incarnate from
Monuments
.
Monument II: Sanctum (Materium)
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
Upgrades the Monument:
Architect units gain +2 Affinity Incarnate.
+20
City Stability.
+2
Materium Affinity
.
Counts as a
Conduit
.
Your Empire may only gain up to 4 Affinity Incarnate from
Monuments
.
Monument II: Sanctum (Astral)
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
Upgrades the Monument:
Architect units gain +2 Affinity Incarnate.
+20
City Stability.
+2
Astral Affinity
.
Counts as a
Conduit
.
Your Empire may only gain up to 4 Affinity Incarnate from
Monuments
.
Monument II: Sanctum (Chaos)
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
Upgrades the Monument:
Architect units gain +2 Affinity Incarnate.
+20
City Stability.
+2
Chaos Affinity
.
Counts as a
Conduit
.
Your Empire may only gain up to 4 Affinity Incarnate from
Monuments
.
Monument II: Sanctum (Order)
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
Upgrades the Monument:
Architect units gain +2 Affinity Incarnate.
+20
City Stability.
+2
Order Affinity
.
Counts as a
Conduit
.
Your Empire may only gain up to 4 Affinity Incarnate from
Monuments
.
Monument III: Zenith (Shadow)
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
Upgrades the Monument:
Architect units gain +3 Affinity Incarnate.
Units gain +2
Frost Protection
.
City gains +10%
Food
,
Draft
, and
Production
.
+20
City Stability.
+3
Shadow Affinity
.
Counts as a
Conduit
.
Your Empire may only gain up to 4 Affinity Incarnate from
Monuments
.
Monument III: Zenith (Nature)
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
Upgrades the Monument:
Architect units gain +3 Affinity Incarnate.
Units gain +2
Blight Protection
.
City gains +10%
Food
,
Draft
, and
Production
.
+20
City Stability.
+3
Nature Affinity
.
Counts as a
Conduit
.
Your Empire may only gain up to 4 Affinity Incarnate from
Monuments
.
Monument III: Zenith (Materium)
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
Upgrades the Monument:
Architect units gain +3 Affinity Incarnate.
Units gain +1
Physical Protection
.
City gains +10%
Food
,
Draft
, and
Production
.
+20
City Stability.
+3
Materium Affinity
.
Counts as a
Conduit
.
Your Empire may only gain up to 4 Affinity Incarnate from
Monuments
.
Monument III: Zenith (Astral)
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
Upgrades the Monument:
Architect units gain +3 Affinity Incarnate.
Units gain +2
Lightning Protection
.
City gains +10%
Food
,
Draft
, and
Production
.
+20
City Stability.
+3
Astral Affinity
.
Counts as a
Conduit
.
Your Empire may only gain up to 4 Affinity Incarnate from
Monuments
.
Monument III: Zenith (Chaos)
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
Upgrades the Monument:
Architect units gain +3 Affinity Incarnate.
Units gain +2
Fire Protection
.
City gains +10%
Food
,
Draft
, and
Production
.
+20
City Stability.
+3
Chaos Affinity
.
Counts as a
Conduit
.
Your Empire may only gain up to 4 Affinity Incarnate from
Monuments
.
Monument III: Zenith (Order)
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
Upgrades the Monument:
Architect units gain +3 Affinity Incarnate.
Units gain +2
Spirit Protection
.
City gains +10%
Food
,
Draft
, and
Production
.
+20
City Stability.
+3
Order Affinity
.
Counts as a
Conduit
.
Your Empire may only gain up to 4 Affinity Incarnate from
Monuments
.
Monument IV: Apex (Shadow)
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
Upgrades the Monument:
Architect units gain +4 Affinity Incarnate.
Units gain +4
Frost Protection
.
City gains +10% to all income.
+20
City Stability.
+4
Shadow Affinity
.
Counts as a
Conduit
.
Counts as a Gold
Ancient Wonder
.
Your Empire may only gain up to 4 Affinity Incarnate from
Monuments
.
Monument IV: Apex (Nature)
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
Upgrades the Monument:
Architect units gain +4 Affinity Incarnate.
Units gain +4
Blight Protection
.
City gains +10% to all income.
+20
City Stability.
+4
Nature Affinity
.
Counts as a
Conduit
.
Counts as a Gold
Ancient Wonder
.
Your Empire may only gain up to 4 Affinity Incarnate from
Monuments
.
Monument IV: Apex (Materium)
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
Upgrades the Monument:
Architect units gain +4 Affinity Incarnate.
Units gain +2
Physical Protection
.
City gains +10% to all income
+20
City Stability.
+4
Materium Affinity
.
Counts as a
Conduit
.
Counts as a Gold
Ancient Wonder
.
Your Empire may only gain up to 4 Affinity Incarnate from
Monuments
.
Monument IV: Apex (Astral)
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
Upgrades the Monument:
Architect units gain +4 Affinity Incarnate.
Units gain +4
Lightning Protection
.
City gains +10% to all income
+20
City Stability.
+4
Astral Affinity
.
Counts as a
Conduit
.
Counts as a Gold
Ancient Wonder
.
Your Empire may only gain up to 4 Affinity Incarnate from
Monuments
.
Monument IV: Apex (Chaos)
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
Upgrades the Monument:
Architect units gain +4 Affinity Incarnate.
Units gain +4
Fire Protection
.
City gains +10% to all income.
+20
City Stability.
+4
Chaos Affinity
.
Counts as a
Conduit
.
Counts as a Gold
Ancient Wonder
.
Your Empire may only gain up to 4 Affinity Incarnate from
Monuments
.
Monument IV: Apex (Order)
Province Improvement
Requirement:
Must be built on an annexed
Province
.
Requires City Tier II.
Description:
Upgrades the Monument:
Architect units gain +4 Affinity Incarnate.
Units gain +4
Spirit Protection
.
City gains +10% to all income.
+20
City Stability.
+4
Order Affinity
.
Counts as a
Conduit
.
Counts as a Gold
Ancient Wonder
.
Your Empire may only gain up to 4 Affinity Incarnate from
Monuments
.