Age of Wonders 4 Database

Tome of Winds

Tier II - Affinity Icon IconAffinity Icon IconHarness the powers of the wind to gain boosts of speed and disrupt enemies.
Tome Icon Icon

"High above the petty machinations of mortals lies the domain of the sky. Here, the winds flow wild and free, unfettered by the land below, uncaring, powerful. Those who manage to bend these winds to their will harness a truly powerful and liberating force. Foes are swept away, plucked from safety, and allies are buoyed, bolstered beyond their land-bound capabilities."
-Tempest, Master of Storms

Initial Bonus

Pantheon Icon IconAscension: Earthshaker
+5Tactical Combat Points Icon Icon+5Strategic Combat Points Icon Icon

Summon Wind Rager

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Summon a Wind Rager, a fast and disruptive Magic Fighter Unit

Favorable Winds

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Target friendly army regains all their Movement points if they are on water. Half if they are on land.
A unit cannot benefit from this spell more than once per turn.

Dust Storm

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Enemy units in a 2-hex radius:
  • Sustain 10 damagePhysical Icon Physical Damage.
  • Have a base 90% chance of becoming Blind for 1 turn Icon Turn.

Seeker Arrows

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Grants Missile attacks of enchanted units:

Abducting Cyclone

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Pulls the closest enemy within 3 hexes to target empty hex. They have a base 90% chance of becoming Stunned for 1 turn Icon Turn.