Age of Wonders 4 Database

Infestation Spawners

Astral Rift

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Hosts of otherworldly foes have managed to break through in places where the veil between our world and the Astral Sea is weak or has been ruptured. Eerie battle cries and strange magics fill the air as this tide of danger washes onto the shores of our reality. Should such rifts be left unchecked, these foes may sweep through our lands without mercy.


A gathering of eldritch creatures from the Astral Sea has claimed this region.<br>If left unchecked, they will grow in strength, expand their territory, and send out invasion armies.

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Brigand Camp

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Few know what drives the hearts of mortals. Oft it is greed, valor, or simply hunger. When the common cause grows large enough, men and women of like minds will find each other in secret places. Smoke from campfires and makeshift forges drifts among shoddy tents and huts of these haphazard armies. It is from here that they assault the surrounding lands with relentless impunity.


A band of bloodthirsty brigands has claimed this region.<br>If left unchecked, they will grow in strength, expand their territory, and send out invasion armies.

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Great Bird's Nest

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Feathers, bones, and baubles litter the nesting grounds of these gigantic kings and queens of the sky. The sound of hungrily consumed flesh and bone, interspersed with loud chirping and monstrous squawks, carries over the nests of these avian behemoths. Oftentimes their presence is so potent that lesser beings will join their flock, raiding the surrounding areas for gifts, food, and other forms of tribute.


A flock of dangerous birds has claimed this region.<br>If left unchecked, they will grow in strength, expand their territory, and send out invasion armies.

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Crusader Host

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If walls could talk, the cracks in this structure would whisper the chronicles of the crusades against Urrath. After ages of strife, this Crusader Host still stands unshaken, serving as a meeting ground for the <hyperlink>Archons</hyperlink> and other champions of light. Yet the Crusaders' duty is not limited to the Umbral infestations; their honor compels them to raise their swords against all who rule through evil.


Devotees and celestials gather to vanquish evil.<br>If left unchecked, they will grow in strength, expand their territory, and send out invasion armies.<br><br>This Infestation will be <hyperlink>Neutral</hyperlink> to those with <eventColor>{GLOBAL.PROPERTIES.GOOD_2_UNIT_PROPERTY.Name}</eventColor> or better <hyperlink>Alignment</hyperlink>.

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Ritual Circle

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Eerie otherworldly shrieks mingle with the terrified whimpers of sacrificial victims-to-be. A cloud of oily smoke from hundreds of ritual candles blankets the area. Here, dark summoners invoke creatures from distant worlds and send them out to wreak havoc on the lands beyond.


A cabal of crazed cultists has claimed this region.<br>If left unchecked, they will grow in strength, expand their territory, and send out invasion armies.

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Derelict Workshop

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Few question the morality of machines, as a weapon is meaningless without its wielder. However, the war machines that emerge from the derelict workshop know no master but their collective directive. Having long outlasted their mortal creators, the workshop and its hosts now have one priority: to feed the engines that drive the creation of their own kind.


An ancient workshop infested with rampant mechanical creations.<br>If left unchecked, they will grow in strength, expand their territory, and send out invasion armies.

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Dragon's Lair

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A dragon's nest is a sight that instills terror, awe... and many similar feelings one might have when in the presence of something deep and primal. Whether the inhabitant of the nest is an ancient dragon, born in the age of giants, or a younger wyvern, denizens of the surrounding lands should beware. Or better yet, flee...


A flight of mighty dragons has claimed this region.<br>If left unchecked, they will grow in strength, expand their territory, and send out invasion armies.

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Fleeting Fractured Infestation

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A temporary scar inhabited by <hyperlink>Mana starved</hyperlink> creatures which spreads <hyperlink>Astral Barrens</hyperlink> in its territory.<br><br>If left unchecked, they will grow in strength, expand their territory, and send out invasion armies.

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Forsaken Cove

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Shanties warn of the Forsaken Cove, where monsters lurk beneath the waves and sunken ships rise from the depths. It was once a notorious den of pirates, cursed by a sailor's widow after they murdered her husband. Now the cove marks the edge of the world, a border even the bravest sailors should not cross. Beware! Here be monsters.


Nautical horrors have claimed this region.<br>If left unchecked, they will grow in strength, expand their territory, and send out invasion parties.

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Fractured Infestation

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A <hyperlink>Fracture</hyperlink> leaves only death and devastation. The land is rendered barren, its inhabitants twisted and deformed. Those cursed to survive become hollow husks barely resembling their former selves, driven by a ravenous hunger for mana. Their very presence drains the energy from their surroundings, transforming the places they inhabit and spreading the pollution further.


A massive scar inhabited by <hyperlink>Mana starved</hyperlink> creatures.<br>This infestation spreads <hyperlink>Astral Barrens</hyperlink> in its territory.<br>If left unchecked, they will grow in strength, expand their territory, and send out invasion armies.

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Great Worm Infestation

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A massive scar inhabited by the Great Worm and her progeny.<br>This infestation spreads <hyperlink>Astral Barrens</hyperlink> in its territory.<br>If left unchecked, they will grow in strength, expand their territory, and send out invasion armies. The territory of the Great Worm will suffer <hyperlink>Tsr rfr gwl worm property</hyperlink>.

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Lithorine Cradle

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A potent garden that grows rock and Lithorite, spewing forth territorial hordes of stone-form aberrations. The Elder Giants of long-lost Myrrida once created and commanded the synthetic organisms colloquially referred to as Lithorine. Defying Nature, the creatures in this garden somehow reproduce their spark of life. Evidently, even synthetic life eventually finds a way.


A crystal formation that replicates Lithorine in an uncontrolled manner.<br>If left unchecked, they will grow in strength, expand their territory, and send out invasion armies.

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Mistwalker Camp

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The mist spreads the domain of <hyperlink>Duatha</hyperlink>. The <hyperlink>Fey abomination</hyperlink> are no longer content with mere incursions, they have come to claim this land. Do not trust this lingering fog, for it hides no friends, only foes.


A crude encampment where sinister Fey lurk in the mists.<br>Provinces in this infestation's territory have <hyperlink>Misty</hyperlink>.<br>If left unchecked, they will grow in strength, expand their territory, and send out invasion armies.

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Small Monster Den

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Nature is seldom good or evil. It is hungry, territorial, and protective of its young. Nests and dens such as these are home to various beasts of the wild, whose natural ferocity and power of tooth, claw, or beak may prove more than a match for the sharpest steel.


A throng of vile monsters has claimed this region.<br>If left unchecked, they will grow in strength, expand their territory, and send out invasion armies.

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Large Monster Den

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The crunch of half-chewed bones underfoot and the overwhelming scent of past victims drifting through the air mark this den a home of monsters. From ancient giants, shapers of the world, to vicious trolls, still incensed at the loss of their deep domains, one might expect any type of powerful creature and their minions to emerge.


A horde of vile monsters has claimed this region.<br>If left unchecked, they will grow in strength, expand their territory, and send out invasion armies.

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Pirate Cove

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Freebooters laugh as they smuggle goods along the waves and pirates raze the villages by the sea and riverside, plundering all they desire. The call of the sea resonates with these men and women who congregate in hidden coves and bays. Raucous singing can be heard in these places, accompanied by the smell of stale, stolen ale wafting through the humid air.


A roving band of pirates has claimed this region.<br>If left unchecked, they will grow in strength, expand their territory, and send out invasion parties.

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Umbral Nest

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Rings of tooth-like petrified tentacles appear to swallow these dread breeding grounds of eldritch abominations, a congress of forsaken creatures from the Umbral Abyss and the Astral Void. The Umbral Nest spews forth hordes of Umbral Demons that crave the flesh of the unsullied. Equally horrendous, the Eldritch Maw produces the Gloom that infests fertile lands and invokes the Umbral Malady.


A hive from which <hyperlink>Umbral demon</hyperlink> emerge in their many unholy forms.<br>If left unchecked, they will grow in strength, expand their territory, and send out invasion armies. 3

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Haunted Graveyard

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The dead often grow restless in troubled times. In places like graveyards, where they are all conveniently amassed in a single, sometimes less than final, resting place, this can be fatal for others. Whether driven by dark magic, a confluence of ambient spiritual energy, or some other source of ire from beyond the veil, hordes of the Undead rise with one need... to feast upon the flesh of the living.


A mass of haunted undead has claimed this region.<br>If left unchecked, they will grow in strength, expand their territory, and send out invasion armies.

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