Age of Wonders 4 Database

Tome of Abjuration

Tier I - Affinity Icon IconAffinity Icon IconCreate wards and protections to preserve your units.
Tome Icon Icon

"The novice of the arcane is often captivated by spectacle, mistaking flame and storm for mastery. Yet the greatest magic is that which protects us from the forces of evil. No fire or lightning can undo a curse, no blizzard can fully shield those beside you, and no forbidden power will keep the ones you love by your side."
-Merlin, the Tarnished Archmage

Initial Bonus

Special Province Improvement Icon IconGlyph Tower
Pantheon Icon IconAscension: Field Abjurer
+5Tactical Combat Points Icon Icon+5Strategic Combat Points Icon Icon

City Wards

Spell Background IconSpell Icon Icon
Target owned city or non-hostile free city:

Mage Armor

Spell Background IconSpell Icon Icon
Enchanted units gain:

Abjurer Glyphs

Spell Background IconSpell Icon Icon
Enchanted units gain:
  • Battle Shields, gaining Precognition when its total hp Icon Hit Points reach 60% and 30%.

Abjure Violence

Spell Background IconSpell Icon Icon
Target enemy unit:
  • Has a base 120% chance of becoming Pacified for 1 turn Icon Turn.
  • Chance decreases based on target's lost hp Icon Hit Points.

Curse Reversal

Spell Background IconSpell Icon Icon
Target friendly unit:
  • Has its negative status effects removed.
  • If the removed status effects have positive counters, the unit gains a stack of it.

Conjure Abjurer Pylon

Spell Background IconSpell Icon Icon
Conjure an Abjurer Pylon on target hex that casts Magic Shield on friendly units.
This summon lasts for 3 turn Icon Turns.
Cannot be used in Water battles.